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Neocron 2 Patch Notes
R#184 released
Written by Brammers   
Sunday, 29 September 2013

Patch R#184 has been released to retail and it's a massive patch. You can discuss the patch on the forums here.

TECHNICAL CHANGES

  • Fonts are now configurable, see fonts.ini inside your Neocron client's ini subfolder
  • Reworked state synchronization of weapons, this should fix issues like e.g. a different number of hits registering on the server- and client-side

FACTION WARZONES
  • This feature is to be considered an ALPHA release.
  • Faction warzones are a new feature which allows whole factions to work as a team, capturing sectors of the gameworld to reap the benefits.
  • Dome of York Sector 10 is now a Faction Warzone.

RARE PARTS
  • Un-researched Rare Parts will now stack as L, T and E parts, regardless of what part they will become once researched.
  • Un-researched MC5 Parts will now stack in a single independent stack, regardless of what part they will become once researched.

INTERFACE
  • Added a legend to the sector map.

GAMEPLAY
  • Re-enabled automatic faction sympathy gain
  • The reticule is now being reset after switching weapons
  • After shooting you will have to wait at least 'shot-time' before being able to switch weapons
  • Several errors in the calculation of the line of sight for weapons have been fixed which should improve beam weapons
  • Standing up from a chair now correctly holsters the weapon

GAMEWORLD
  • Several sector names have been adjusted to bring them into line with existing standards and changes to Faction Names.
  • PLAZA DISTRICT
    • Name corrected for 'Plaza / Mainstreet' apartment complex in Plaza Sector 1.
    • Name corrected for 'Plaza / Center' apartment complex in Plaza Sector 1.
    • Name corrected for 'Plaza / Comfy Cubicle' apartment complex in Plaza Sector 2.
    • Nexus Tower sign post typo corrected in Plaza Sector 2.
  • PEPPER PARK DISTRICT
    • The 'Black Dragon' apartment complex has been renamed to 'Trancium Block' in Pepper Park Sector 3.
    • New Black Dragon Runners now start with the correct, smaller, Pepper Park apartment.
    • New Tsunami Syndicate Runners now start with the correct, smaller, Pepper Park apartment.
    • CopBots have been removed from the Pepper Park Subway Station.
    • Hogan Dunfield has moved to an alternative location in Pepper Park Sector 3.
    • Recreation Units in Pepper Park Clan Apartments now function correctly
  • OUTZONE DISTRICT
    • New Brotherhood of Crahn Runners now start their lives in the Outzone.
    • New Brotherhood of Crahn Clans will now find their apartments in the Outzone.
    • Beds in Outzone Starter Apartments now function as Recreation Units providing a healing facility for new Brotherhood of Crahn Runners
  • CANYON FACILITY
    • New Twilight Guardian Runners now start their lives in the Canyon Facility.
    • Canyon Apartment areas have been renamed to the Montag and Rodriguez Barracks, in memory of the late Nicole 'Chenoa' Montag.
    • Canyon apartment access interfaces/locations have been renamed accordingly.
    • Twilight Guardian have now secured supply routes to provide low to medium level equipment from rebel operated supply depots within the Canyon Facility.
    • Construction work in the Canyon Facility has reopened several sealed caves creating levelling locations for low level Runners.
    • Canyon Facility Caves have been renamed to Canyon Caves Lvl 1, 2, 4, 6, 8 and 12 to reflect new mob load outs.
    • Mob selection, distribution and density have been modified for the Canyon Facility Caves.
    • Canyon Facility's look and feel has received an overhaul.
    • A Wasteland Trader/Junk Dealer (All Buyer) has moved into the Facility with his traveling companion. He can be found at Yager's Inn to purchase all unwanted items.
  • TECH HAVEN
    • Tech Haven apartment access interfaces have been renamed from 'TechTown' to 'Tech Haven'.
  • AREA MC5 (Tutorial Zone)
    • 'Bright n Clean' personnel have been moved to prevent issues with their spawn location.
    • The Nomad Trader camp has been moved to prevent issues with their spawn location.
  • JUGGERNAUT FACILITY
    • Static Warbots in the Juggernaut Facility are no longer inside out.
  • WASTELAND SECTOR E 12 (CANYON)
    • A pod of Arachnid Mutants have moved into the sector.
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • Increased the number of low/mid/high level monsters in the sector.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Improved the placement of numerous static actors in the sector.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.
  • WASTELAND SECTOR E 13 (CANYON)
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Added additional Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
    • Added a mutant camp to assist with levelling low-mid level runners.
    • Added a cloister of Reaper Spiders to assist with levelling mid-level runners (Canyon Facility's equivalent of MB Bunker).
    • Improved the placement of numerous static actors in the sector.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.
  • WASTELAND SECTOR F 12 (CANYON)
    • Increased the number of low/mid/high level monsters in the sector.
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Improved the placement of numerous static actors in the sector.
    • Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.
  • WASTELAND SECTOR G 13 (CANYON)
    • Increased the number of low/mid/high level monsters in the sector.
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Improved the placement of numerous static actors in the sector.
    • Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.

MISSIONS
  • Mutant Giant Veskulus has been removed from the unused Crystal Cave 1, to prevent interference with the Brotherhood of Crahn Epic Mission.
  • Dragon's Wrath guards no longer spawn in the Outzone Sector 1 part of the quest "Reza's Calling".
  • Further tweaks have been made to the Mission "Reza's Calling", bringing the German and French versions up to date.
  • Issues with the Twilight Guardian Epic have been fixed.
  • Issues with the NeXT Epic have been fixed.
  • The Tiki Quest has been updated.

MISSIONS (CITYCOM)
  • A number of visual tweaks have been made to the Mission Selection section of the CityCom. Some cosmetic changes have been made in advance of further changes in a future patch.
  • It is no longer possible to search for Trader Union or Anarchy Breed missions.
  • The Mission system now downloads 6 missions per page, twice the previous amount. This change should ease the frustration of finding suitable missions. Changes in a future patch will further improve this process.
  • Twilight Guardian VERY EASY and EASY CityCom Missions have been adjusted to reflect new mob availability in the Canyon Facility Caves.

FACTION NAMES
  • To improve faction naming continuity, some changes have been made:
    • CityAdmin becomes City Administration
    • BioTech become BioTech Systems
    • N.E.X.T becomes NExT
    • CityMercs becomes City Mercs
    • The Crahn Sect becomes Brotherhood of Crahn
    • The Fallen Angels becomes Fallen Angels

MISC CHANGES
  • 'Apartment Access Code If' objects have been renamed to 'Apartment Access Interface'.
  • 'Blessed Absorber Sanctum' now has the correct description.
  • Mutant bedding in underground labs is less obstructive.
  • Reassigned the Terror Leaper to a more suitable group of monsters.
  • Increased the spawn chance of the Terror Leaper
  • Terror Leapers now drop suitable loot. Rare Parts have the same drop rate as found on Warbots.
  • All varieties of Cave Crawler are now physically smaller.
  • Removed the "jumping" when applying passive effects to players. Meaning: no more falling down mountains while being buffed
  • Several fixes have been made in the Dialogue of Master Hunters.
  • Added appropriate dialogue to replace place holder 'Damn! Locked!' messages related to SL changes.
  • Fixed a bug which caused players to hold weapons in the wrong pose.
  • Character Creation now correctly lists 'Canyon Facility' as the starting location of Twilight Guardian.
  • Character Creation now correctly lists 'Outzone' as the starting location of Brotherhood of Crahn.

 

 
Patch 183
Written by Brammers   
Wednesday, 08 May 2013

Another patch very quickly on the heels on 182. This patch was released late in the evening on Monday 6th May 2013. You can continue to discuss the patch in this thread .

LAW ENFORCER

  • City Administration have re-enabled the Law Enforcer tax in order to raise funds to increase the security of the Inner City (cash gain reduction). Due to the extra computational strain on the Law Enforcer, Runners may experience a sensation of light headedness while engaging in mentally stimulating activities (XP reduction)
  • A malus has been activated reducing the amount of experience and money earned by players with a Law Enforcer.
    • A reduction in earned experience becomes active once a runner reaches a base rank of /30, beyond this level the reduction increases to a maximum of 25% at a base rank of /60 and above.
    • A reduction in earned cash becomes active once a Runner reaches a combat rank of 30/, beyond this level the reduction increases to 50% at a combat rank of 60 and above.

GAMEWORLD
  • ALL SECTORS
    • Snow has been removed from all weather patterns. Missing weather patterns, such as thunder storms, have been restored.

  • PLAZA DISTRICT
    • Additional CopBots have been stationed at zone lines and in other important locations in Plaza Sector 1, 2, 3 & 4
    • A STORMbot is now on duty in Plaza 3 at the zone line to Pepper Park.
    • City Administration guards are stationed outside of City Administration HQ. Enemy runners will be shot on sight.
    • Windows in Archer & Wesson in Plaza Sector 2 are now solid.
    • Preventative measures have been installed to prevent CopBots falling into the pool in Plaza Sector 2.

  • PEPPER PARK DISTRICT
    • CopBots have been removed from Pepper Park Sectors 1, 2 & 3. At the request of NExT, CopBots in the Subway entrances will stay at their posts a little while longer.
    • Apartment smuggler's position has been fixed.

  • OUTZONE DISTRICT
    • Duplicate epic NPCs have been removed from Outzone Sector 8.
    • Position of some NPCs have been improved/fixed in Outzone Sector 8.

MISC CHANGES
  • New replacement sound effects have been added for Laser Cannons, Plasma Cannons, Ionic Rifles and Apartment Access Interfaces.
  • A new RPOS color scheme is available with /set gfx_hudcolor 10
  • Further additional changes were made to assist with the implementation of new features in the future.
 
Patch 182
Written by Brammers   
Monday, 06 May 2013

Patch 182 is out, along with a double XP week.

SOUL LIGHT SYSTEM

  • Access to the Gene Replication Network now requires Runners to have -31 Soul Light or higher.
  • Access to the Venture Warp Network now requires Runners to have -31 Soul Light or higher.
  • Access to vendors in safe zones requires Runners to have -31 Soul Light or higher.
  • Access to Apartment Access Interfaces in safe zones requires Runners to have -31 Soul Light or higher.
  • Automatic Soul Light regeneration has been disabled.

WEAPON BALANCE
  • Damage output of the TL115 Disruptor lowered by 25% to compensate for aggressive burst bonus.
  • Damage output of the TL113 Ceres Assault Rifle CAR-47 and the TL108 Infiltration Assault Rifle IAR-47 lowered by 20% to compensate for aggressive burst bonus.
  • Speed malus when equipping a heavy weapon has been reduced from 20% to 10%.
  • Switching weapons while reloading has been disabled.

NEW FEATURES
  • New hit box colouring has been added to more easily identify clan mates. (Customise BBClanMate in rposcolor.ini)
  • Gamemasters are now able to set zones to safezones while the server is running.
  • Gamemasters are now able to set zones to automatically log out players after a certain time of idling.
  • Gamemasters are now able to set zones to spawn players at the reset point after logging out.

You can discuss the patch notes here.

 

 
Patches 175-176
Written by nEo1664   
Thursday, 06 December 2012

Patch R#175

Technical changes:

  • Dropped support for DirectX 7
  • Changed FoV, therefore players seem to be slower
  • Fixed numerous exploits and vulnerabilities
  • Fixed several possible server crashes
  • Fixed a bug that stopped Neocron from launching when certain applications are open ("Chrome Bug")
  • Fixed a crash on alt+tab in wastelands in fullscreen mode
  • Fixed the main menu going black on alt+tab in fullscreen mode
  • Fixed a crash caused by neocron.ini not being writable
  • Changed the way interpolation is handeled ("clipping fix")
  • Tweaked the netcode to always include y updates and update more frequently
  • Fixed a bug that caused the HUD not being rendered on screenshots
  • Screenshots are now saved as .jpg
  • Fixed a bug that caused the HUD to reset to default state after a crash
  • Removed legacy elements from the HUD (e.g.: recover backpack)
  • Fixed misalignment of worldmap at widescreen resolutions (fullscreen mode)
  • Fixed culling problems with widescreen resolutions (fullscreen mode)
  • Fixed misaligned outpost signs
  • Added widescreen resolutions to the launcher configuration panel
  • Added Anisotropic Filtering, configurable via the launcher configuration panel
  • Fixed truncation of entries inside error.log
  • Added timestamps to the damage log
  • Fixed Venture Warp returning players to appartment


Content changes:
  • Turned around the CopBot staring at the wall in Plaza Sector 1 (after 8 years, the wall wins)
  • Temporarily removed outpost turrets
  • Added TL92 Tangent Assault Pulselaser Pistol to high level tech pistol vendor
  • Added TL63 Gatlin Cannon to high level low tech cannon vendor
  • Added permenant spawn for the Outzone 2 High Tech Cannon Smuggler
  • Added entrance to the Drone Racetrack
  • Added RN Terminals to Crahn HQ
  • Replaced Outzone Station ambient sound
  • Removed OOC advertisement from the Plaza area
  • Fixed a conflict between Reza's Calling & Regant's Faith Missions
  • Fixed spawn of Heff in TG Canyon.
  • Fixed spawn of Malfunctioning Warbot Prototype in the MIRL-600 Warhammer Mission
  • Fixed drop rate of fragment from Tacholytium Titan Warbot for Crahn Epic mision #4. Now always drops for those with the mission.
  • Fixed a large number of wrong object types (e.g.: CityComs being tagged as chairs)
  • Fixed position and alignment for a large number of static objects and NPCs
  • Fixed many more miscellaneous gameworld issues
  • Added a new loading screen


Gameplay changes
  • Fixed an issue with team xp calculation
  • Fixed combat rank not always being updated
  • Fixed a bug that allowed overcasting of stronger shields.
  • Fixed low level drones being very hard to use
  • Reduced the intensity of visual interference when Drones are being damaged
  • Fixed several issues and exploits concerning casting
  • Changed the way combat ranks are being calculated
  • Fixed AI not being able to target drones in special cases
  • Fixed a reloading bug

Known Issues
  • Entering wildcards in the player search does not work anymore, in case you want to know how many players are online, have a look at the front page of the official fansite Tech Haven Network
  • Sometimes after zoning the screen becomes grey/blue/whatever, to fix it press alt+e twice

 

Patch R#176

Technical changes

Implemented a fallback inside the D3D9 driver, older cards should work again
Enlarged horizontal field of view to 110 degrees
Fixed several possible reasons for server crashes
Fixed issues with the netcode causing packet loss

Gameplay changes

Fixed issues with terminal missions in several HQs

 

 
Patch 174
Written by Brammers   
Thursday, 22 July 2010

Patch 174 is a rollback patch, which restores the client back to the same files as of patch level 168.

This is due to  networking issues that made the game almost unplayable with patches 169-173.

 
Patch 169-173
Written by Brammers   
Thursday, 08 July 2010

Only notes about this patch.

"This patch is not a content patch, but a technical patch to increase the security of Neocron's network traffic. These changes will break all known cheat programs.

Neocron now also requires newer Visual C++ runtimes. Odds are that another game or program has already installed these on your PC, but if Neocron does not start after applying the patch, you will need to go to Microsoft and download and install the vcredist_x86.exe at the bottom of the page."

Patch 169 is the main patch, while patches 170 to 173 are hotfix patches to try and fix the sync problems. (Which didn't work see patch 174)

 
Patch 167 & 168
Written by Brammers   
Monday, 10 December 2007

It's here! Tha patch that changes the faction relations back to the old NC1 relations is here! The thread to discuss the changes can be found here! And for the Storyline on what went wrong in the dome, go here!

And of course click on Read More for the patch notes! 

Read more...
 
Patch 166 Notes
Written by Brammers   
Tuesday, 26 June 2007
Patch 166 is out - It's the Soulight and Faction Sympathy rework patch.
The discussion thread is in the usual place - here, while if you want to read the patch notes, click on Read More.
Read more...
 
Patch 165
Written by CMaster   
Wednesday, 16 May 2007

So, a new patch.

Some changes to PPU abilities, some drone changes. Speeded up construction again and fixed various tradeskill bugs. Still no news on weapon balancing as a whole, or on NPC balancing. As ever, you can discuss at the offical forum thread. Or click read more to view full notes.

Read more...
 
Patch 163
Written by CMaster   
Monday, 16 April 2007

Certainly can't fault reakktors idea of "early this week " - monday afternoon is nice and early for a patch.

As well as a small collection of important bug fixes, we get a few major balancing issues looked at:

  • Nanite healing
  • PvP Damage
  • Psi Shields
  • Construction

As ever, hit read more for the full notes, and join in the discussion about the patch on the offical forum here .
Read more...
 
Patch 162
Written by Brammers   
Thursday, 29 March 2007

Patch 162 has arrived just a few days after patch 161, with some more bug fixes, and some balancing.

As usual, click on Read more for the patch notes, and discuss the patch notes in this thread.

Update: 16:50BST - To fully understand the balancing done in this patch, please take a look at this thread.

Read more...
 
Patch 161
Written by CMaster   
Tuesday, 27 March 2007
Patch 161 is released today at 12 pm. Basically a bugfix patch, dealing predominatley with the implant damage issues (although not in the way that many players were hoping for). Click read more for the notes.
Read more...
 
Patch 160
Written by CMaster   
Thursday, 15 March 2007
Patch 160, fixing many of the early 2.2 issues.
Read more...
 
Patch 159
Written by CMaster   
Monday, 12 March 2007
Patch 159 has been released, which features the finishing changes to make NC2.1 into 2.2. Click on Read More for the full patch list.
Read more...
 
Patch 157
Written by Brammers   
Tuesday, 13 June 2006
Patch 157 has been released, which features the new WoC PA and a load of bug fixes. Click on Read More for the full patch list.
Read more...
 
Patch 156
Written by Brammers   
Tuesday, 11 April 2006

Out of no-where comes patch 156. But there are no patch note! It's a content patch, and this is the only information everyone has in this thread.

In that thread Snowcrash said "No patch notes this time. It's ultra secret preparing content. Just keep your eyes open within the next days."

So, get those boots on and start looking!

 
Patch 155
Written by Brammers   
Friday, 10 March 2006
Hot on the heals of Patch 154 is another bugfix patch. Click on Read More for the changes.
Read more...
 
Patch 154
Written by Brammers   
Thursday, 09 March 2006

Psst... It's a patch!

This is a small bugfix patch that was promised by KK a week ago, it still includes some new content. KK have said  the next set of patches in the coming weeks are going to be content patches.

Click on read more for the patch notes.

Read more...
 
Patch 153
Written by Santa's little helper   
Thursday, 22 December 2005
A little hotfix to fix a couple of problems in Patch 152.  Any issue please call Santa's hotline by clicking here.
Read more...
 
Patch 152
Written by Father Christmas   
Wednesday, 21 December 2005
Let it snow! Let it Snow! Here is the NC2 Christmas Patch. You can talk about it here. Or you can just click on read more, and read the patch notes.
Read more...
 
Patch 151
Written by Brammers   
Friday, 02 December 2005
A small patch to fix a few minor problems from the Evo 2.1 patches.
Read more...
 
Patch 147 to 150
Written by Time is up!   
Thursday, 01 December 2005
This patch upgraded Neocron to Neocron 2.1 Evo! Although there was no proper patch notes, there was a post on new content.  Read more to find out more!
Read more...
 
Patch 146
Written by Brammers   
Thursday, 08 September 2005
There was a slight lag issue with the last two patches, so KK got to work and fixed them. This patch also turned the French Pandore Server into the Neptune PVP Server. Pacth disccussion is here as always and please report any bugs to this thread.

Read more...
 
Patch 144 & 145
Written by Tratos   
Wednesday, 07 September 2005
These new patches have been released changing some features the community has been wanting for, such as main trading zones in both Neocron and DoY as well as optimised netcode. Go here for the discussion on the official forums and view the patch notes by clicking the read more link.
Read more...
 
Patch 143
Written by Brammers   
Tuesday, 16 August 2005
Well there was a few problems with the 141 and 142 patch, however KK have released a bug fix patch. Discussion can be found here and please report bugs here. Otherwise click on Read More for the patch notes.

Read more...
 
Patch 141 & 142
Written by Brammers   
Monday, 15 August 2005
Another patch from KK. A lot of welcomed little bug fixes and tweaks to the game. Patch note disccussion can be found here and the bug thread can be found here. Othwerwise click on read more for the patch notes.
Read more...
 
Patch 140
Written by Brammers   
Wednesday, 13 July 2005
A small bugfix patch to fix (Hopefully) the problems with spells miscasting. Click on read more for the patch notes, and you can discuss the patch here on the official forums.
Read more...
 
Patch 138 & 139
Written by Brammers   
Wednesday, 06 July 2005
Another bumper partch with new content, including Thropies! Click on Read More for the patch notes!
Read more...
 
Patch 136 & 137
Written by Tratos   
Wednesday, 29 June 2005
Nice patch duo here with the addition of new maps/art for use in the next patch, as well as this the stability problems have taken a beating with some more fixes.
Read more...
 
Patch 135
Written by Brammers   
Thursday, 16 June 2005
Well I'll be dammed. I can now get out of the smelly clothes I've had for the last 9 months as the Rokkwear clothes fitter is back! Click on the read more to read the patch notes...
Read more...
 
Patch 134
Written by Brammers   
Tuesday, 07 June 2005
A small bugfix patch.

Read more...
 
Patch 133
Written by Tratos   
Monday, 23 May 2005
Over time the factions living in the dome have finaly repaired the DoY annoucement system, on your way though the city you will now hear a variety of messages deppending on your zone.
Read more...
 
Patch 132
Written by Tratos   
Wednesday, 04 May 2005
Bug fix and tweak patch.
Read more...
 
Patch 131
Written by Tratos   
Thursday, 28 April 2005
This patch introduced us to the mysterious double agent Mr Jones as well as added quite alot of new content.
Read more...
 
Patch 130
Written by Tratos   
Friday, 11 March 2005
The patch contains new sector files only, which are not connected to the game yet. This will not happen until the next patch.
 
Patch 128 & 129
Written by Tratos   
Friday, 18 February 2005
Usual patch with a hotfix.
Read more...
 
Patch 126 & 127
Written by Tratos   
Thursday, 17 February 2005
Bug fixes and content.
Read more...
 
Patch 125
Written by Tratos   
Wednesday, 22 December 2004
This is only a small patch to adress the frequent crashes for users of older 3D hardware.

Users who still experience frequent crashes after that patch are encouraged to use the DX7 driver instead.
Read more...
 
Patch 123 & 124
Written by Tratos   
Tuesday, 21 December 2004
Quite a beef bug fix and content addition patch.
Read more...
 
Patch 122
Written by Tratos   
Thursday, 02 December 2004
More bigfixes, always good.
Read more...
 
Patch 120 & 121
Written by Tratos   
Friday, 12 November 2004
Another drone fix orientated patch although this did bring some cool content, the new drone HUD, a drone racetrack and a new line of drones. This patch also removed backpack drops from the game.
Read more...
 
Patch 118 & 119
Written by Tratos   
Friday, 05 November 2004
This patch was the first patch of the Drone Theme weeks.
Read more...
 
Patch 117
Written by Tratos   
Monday, 01 November 2004
Bug & Exploit fixes.
Read more...
 
Patch 115 & 116
Written by Tratos   
Thursday, 28 October 2004
More bug fixes, this patch brought the dreaded high XP requirement for WoC skills.
Read more...
 
Patch 113 & 114
Written by Tratos   
Friday, 15 October 2004
More bug fixes.
Read more...
 
Patch 112
Written by Tratos   
Wednesday, 13 October 2004
Neocron 2 bug fix patch.
Read more...
 
Patch 109, 110 & 111
Written by Tratos   
Wednesday, 06 October 2004
Neocron 2 bug fix patch combo with hotfix
Read more...
 
Patch 108
Written by Tratos   
Tuesday, 05 October 2004
Neocron 2 bug & exploit fix patch.

Quoting the Official Thread: "Not that much to discuss as most of the stuff has been left out because it needs further testing. We patched today to fix an exploit."

Read more...
 
Patch 107
Written by Tratos   
Monday, 04 October 2004
Neocron 2 bug fix patch.

Read more...
 
Patch 106
Written by Tratos   
Friday, 01 October 2004
Neocron 2 bug fix patch.

Read more...
 
Patch 105
Written by Tratos   
Thursday, 30 September 2004
An early Neocron 2 bug fix and content patch.

Read more...
 
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