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R#184 released
Written by Brammers   
Sunday, 29 September 2013

Patch R#184 has been released to retail and it's a massive patch. You can discuss the patch on the forums here.

TECHNICAL CHANGES

  • Fonts are now configurable, see fonts.ini inside your Neocron client's ini subfolder
  • Reworked state synchronization of weapons, this should fix issues like e.g. a different number of hits registering on the server- and client-side

FACTION WARZONES
  • This feature is to be considered an ALPHA release.
  • Faction warzones are a new feature which allows whole factions to work as a team, capturing sectors of the gameworld to reap the benefits.
  • Dome of York Sector 10 is now a Faction Warzone.

RARE PARTS
  • Un-researched Rare Parts will now stack as L, T and E parts, regardless of what part they will become once researched.
  • Un-researched MC5 Parts will now stack in a single independent stack, regardless of what part they will become once researched.

INTERFACE
  • Added a legend to the sector map.

GAMEPLAY
  • Re-enabled automatic faction sympathy gain
  • The reticule is now being reset after switching weapons
  • After shooting you will have to wait at least 'shot-time' before being able to switch weapons
  • Several errors in the calculation of the line of sight for weapons have been fixed which should improve beam weapons
  • Standing up from a chair now correctly holsters the weapon

GAMEWORLD
  • Several sector names have been adjusted to bring them into line with existing standards and changes to Faction Names.
  • PLAZA DISTRICT
    • Name corrected for 'Plaza / Mainstreet' apartment complex in Plaza Sector 1.
    • Name corrected for 'Plaza / Center' apartment complex in Plaza Sector 1.
    • Name corrected for 'Plaza / Comfy Cubicle' apartment complex in Plaza Sector 2.
    • Nexus Tower sign post typo corrected in Plaza Sector 2.
  • PEPPER PARK DISTRICT
    • The 'Black Dragon' apartment complex has been renamed to 'Trancium Block' in Pepper Park Sector 3.
    • New Black Dragon Runners now start with the correct, smaller, Pepper Park apartment.
    • New Tsunami Syndicate Runners now start with the correct, smaller, Pepper Park apartment.
    • CopBots have been removed from the Pepper Park Subway Station.
    • Hogan Dunfield has moved to an alternative location in Pepper Park Sector 3.
    • Recreation Units in Pepper Park Clan Apartments now function correctly
  • OUTZONE DISTRICT
    • New Brotherhood of Crahn Runners now start their lives in the Outzone.
    • New Brotherhood of Crahn Clans will now find their apartments in the Outzone.
    • Beds in Outzone Starter Apartments now function as Recreation Units providing a healing facility for new Brotherhood of Crahn Runners
  • CANYON FACILITY
    • New Twilight Guardian Runners now start their lives in the Canyon Facility.
    • Canyon Apartment areas have been renamed to the Montag and Rodriguez Barracks, in memory of the late Nicole 'Chenoa' Montag.
    • Canyon apartment access interfaces/locations have been renamed accordingly.
    • Twilight Guardian have now secured supply routes to provide low to medium level equipment from rebel operated supply depots within the Canyon Facility.
    • Construction work in the Canyon Facility has reopened several sealed caves creating levelling locations for low level Runners.
    • Canyon Facility Caves have been renamed to Canyon Caves Lvl 1, 2, 4, 6, 8 and 12 to reflect new mob load outs.
    • Mob selection, distribution and density have been modified for the Canyon Facility Caves.
    • Canyon Facility's look and feel has received an overhaul.
    • A Wasteland Trader/Junk Dealer (All Buyer) has moved into the Facility with his traveling companion. He can be found at Yager's Inn to purchase all unwanted items.
  • TECH HAVEN
    • Tech Haven apartment access interfaces have been renamed from 'TechTown' to 'Tech Haven'.
  • AREA MC5 (Tutorial Zone)
    • 'Bright n Clean' personnel have been moved to prevent issues with their spawn location.
    • The Nomad Trader camp has been moved to prevent issues with their spawn location.
  • JUGGERNAUT FACILITY
    • Static Warbots in the Juggernaut Facility are no longer inside out.
  • WASTELAND SECTOR E 12 (CANYON)
    • A pod of Arachnid Mutants have moved into the sector.
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • Increased the number of low/mid/high level monsters in the sector.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Improved the placement of numerous static actors in the sector.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.
  • WASTELAND SECTOR E 13 (CANYON)
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Added additional Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
    • Added a mutant camp to assist with levelling low-mid level runners.
    • Added a cloister of Reaper Spiders to assist with levelling mid-level runners (Canyon Facility's equivalent of MB Bunker).
    • Improved the placement of numerous static actors in the sector.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.
  • WASTELAND SECTOR F 12 (CANYON)
    • Increased the number of low/mid/high level monsters in the sector.
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Improved the placement of numerous static actors in the sector.
    • Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.
  • WASTELAND SECTOR G 13 (CANYON)
    • Increased the number of low/mid/high level monsters in the sector.
    • Moved most high level monsters off of roads. It is possible for these mobs to spawn in these locations but not as often.
    • High level monsters no longer spawn inside one another or on cliff faces.
    • Improved the placement of numerous static actors in the sector.
    • Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
    • Spawn locations for all monsters have been adjusted. More monsters now spawn in more locations (alone and in groups) within the zone. Runners who frequent this zone should take care until they familiarise themselves with the new mob load out.

MISSIONS
  • Mutant Giant Veskulus has been removed from the unused Crystal Cave 1, to prevent interference with the Brotherhood of Crahn Epic Mission.
  • Dragon's Wrath guards no longer spawn in the Outzone Sector 1 part of the quest "Reza's Calling".
  • Further tweaks have been made to the Mission "Reza's Calling", bringing the German and French versions up to date.
  • Issues with the Twilight Guardian Epic have been fixed.
  • Issues with the NeXT Epic have been fixed.
  • The Tiki Quest has been updated.

MISSIONS (CITYCOM)
  • A number of visual tweaks have been made to the Mission Selection section of the CityCom. Some cosmetic changes have been made in advance of further changes in a future patch.
  • It is no longer possible to search for Trader Union or Anarchy Breed missions.
  • The Mission system now downloads 6 missions per page, twice the previous amount. This change should ease the frustration of finding suitable missions. Changes in a future patch will further improve this process.
  • Twilight Guardian VERY EASY and EASY CityCom Missions have been adjusted to reflect new mob availability in the Canyon Facility Caves.

FACTION NAMES
  • To improve faction naming continuity, some changes have been made:
    • CityAdmin becomes City Administration
    • BioTech become BioTech Systems
    • N.E.X.T becomes NExT
    • CityMercs becomes City Mercs
    • The Crahn Sect becomes Brotherhood of Crahn
    • The Fallen Angels becomes Fallen Angels

MISC CHANGES
  • 'Apartment Access Code If' objects have been renamed to 'Apartment Access Interface'.
  • 'Blessed Absorber Sanctum' now has the correct description.
  • Mutant bedding in underground labs is less obstructive.
  • Reassigned the Terror Leaper to a more suitable group of monsters.
  • Increased the spawn chance of the Terror Leaper
  • Terror Leapers now drop suitable loot. Rare Parts have the same drop rate as found on Warbots.
  • All varieties of Cave Crawler are now physically smaller.
  • Removed the "jumping" when applying passive effects to players. Meaning: no more falling down mountains while being buffed
  • Several fixes have been made in the Dialogue of Master Hunters.
  • Added appropriate dialogue to replace place holder 'Damn! Locked!' messages related to SL changes.
  • Fixed a bug which caused players to hold weapons in the wrong pose.
  • Character Creation now correctly lists 'Canyon Facility' as the starting location of Twilight Guardian.
  • Character Creation now correctly lists 'Outzone' as the starting location of Brotherhood of Crahn.

 

 
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