It's finally here - news has been released when the next big patch will be released on Official Neocron servers.
A small summary - "...thousands of lines of code. Huge chunks of Neocronâ€™s underlying systems have been gutted and entirely re-engineered from the ground up. Where there was once an unruly and at times haphazard weapon system, now lies a modern and efficient system. Acting as a foundation to be built upon the future the new system is designed with flexibility, growth and agile iteration in mind." ... and much more.
Full details on the patch news can be found here on the official forums.. The patch notes will be released on the day of the patch.
This week on Wednesday 23rd October at 19:00 BST/20:00 CEST Trivaldi and Alduin from the Neocron Support Team will be giving a live interview on NeoCast Radio from Club Veronique in Pepper Park Sector 1.
Have you got a question you would like to ask them? If you do, get your questions in quickly in this thread on the Neocron Forums - hurry you have until the end of today!
The latest dev-update is now available, and it's a massive update. This month the dev-update covers
How Neocron will be developed in future to bring you patches quicker.
How the Neocron Support Team plan to bring you the Sparta Balance Patches.
When Sparta is planning to launch.
News on the upcoming retail R#184 patch
Soul Light System & Improved 'Bad Guy' Experience
Updates CityCom Missions, Newbie Dungeons and Mob Variety
Neocron's New Art Department
The big news is on Sparta, and there is even a rough date for when Sparta will arrive. The date is sooner than you think, so you want to find out when? Go and read the dev-update here , and get onto Titan and start getting some PvP practice in so that you are ready for SPARTAAAAAA!
The next patch to hit the test server, #188 is here! Check out the notes below, and then the link through to the discussion page! Go get testing the Faction Warzones!
here we go again, the next patch in the R#184 releases. Taking a more agile route in terms of feature development. Instead of developing features completely at the drawing board, implementing them and in the end releasing them just to notice that they are s... uboptimal, we will in the future realease new features earlier, while being still on the drawing board. This means that new features we implement will feel incomplete, because they are! We want to gather your feedback as early as possible, to adjust the route new features take as early as possible to be as much fun as possible!
FACTION WARZONES Faction warzones are a new feature which allows whole factions to work as a team, capturing sectors of the gameworld to reap the benefits. However, benefits have not yet been implemented. We are still discussing on how an what kind of benefits should be implemented. For now only Dome of York Sector 10 is a Faction Warzone. We limited the number of sectors to one to focus testing. To conquer a sector 4 security layers will have to be hacked. No access to the hacknet is required for now. The members of the owning faction of the sector should be notified in case someone tries to take over their sector.
Further tweaks have been made to the Twilight Guardian Epic Mission.
Twilight Guardian VERY EASY and EASY CityCom Missions have been adjusted to reflect new mob availability in the Canyon Facility Caves.
Further tweaks have been made to the Reza's Calling Mission bringing the German and French versions up to date.
Further tweaks have been made to the Twilight Guardian Guards placed in the Canyon Sectors of the Wastelands.
Canyon Facility Caves have been renamed to Canyon Caves Lvl 1, 2, 4, 6, 8 and 12 to reflect new mob loadouts.
Mob selection, distribution and density has been modified for the Canyon Facility Caves.
CopBots have been removed from the Pepper Park Subway Station.
Terror Leapers now drop suitable loot. Rare Parts have the same drop rate as found on Warbots.
All varieties of Cave Crawler are now physically smaller.
Several fixes have been made in the Dialogue of Master Hunters.
The signs distributed over the sector to indicate who currently owns this sectors are a little bit too short, therefore long faction names are cut.
In case you have downloaded T#188 between thursday and today 17.15 CEST, you have to reinstall your testserver client. You can verify whether you downloaded the correct T#188 patch by looking at its size. You can find a fille called cp000188.pat insed the patches subfolder of your testserver client. In case it is around 1.1MB in size you are fine! Sorry for that mess!