The next patch to hit the test server, #188 is here! Check out the notes below, and then the link through to the discussion page! Go get testing the Faction Warzones!
here we go again, the next patch in the R#184 releases. Taking a more agile route in terms of feature development. Instead of developing features completely at the drawing board, implementing them and in the end releasing them just to notice that they are s... uboptimal, we will in the future realease new features earlier, while being still on the drawing board. This means that new features we implement will feel incomplete, because they are! We want to gather your feedback as early as possible, to adjust the route new features take as early as possible to be as much fun as possible!
FACTION WARZONES Faction warzones are a new feature which allows whole factions to work as a team, capturing sectors of the gameworld to reap the benefits. However, benefits have not yet been implemented. We are still discussing on how an what kind of benefits should be implemented. For now only Dome of York Sector 10 is a Faction Warzone. We limited the number of sectors to one to focus testing. To conquer a sector 4 security layers will have to be hacked. No access to the hacknet is required for now. The members of the owning faction of the sector should be notified in case someone tries to take over their sector.
Further tweaks have been made to the Twilight Guardian Epic Mission.
Twilight Guardian VERY EASY and EASY CityCom Missions have been adjusted to reflect new mob availability in the Canyon Facility Caves.
Further tweaks have been made to the Reza's Calling Mission bringing the German and French versions up to date.
Further tweaks have been made to the Twilight Guardian Guards placed in the Canyon Sectors of the Wastelands.
Canyon Facility Caves have been renamed to Canyon Caves Lvl 1, 2, 4, 6, 8 and 12 to reflect new mob loadouts.
Mob selection, distribution and density has been modified for the Canyon Facility Caves.
CopBots have been removed from the Pepper Park Subway Station.
Terror Leapers now drop suitable loot. Rare Parts have the same drop rate as found on Warbots.
All varieties of Cave Crawler are now physically smaller.
Several fixes have been made in the Dialogue of Master Hunters.
The signs distributed over the sector to indicate who currently owns this sectors are a little bit too short, therefore long faction names are cut.
In case you have downloaded T#188 between thursday and today 17.15 CEST, you have to reinstall your testserver client. You can verify whether you downloaded the correct T#188 patch by looking at its size. You can find a fille called cp000188.pat insed the patches subfolder of your testserver client. In case it is around 1.1MB in size you are fine! Sorry for that mess!
Yesterday, the Neocron servers (Including IRC and the forums) went offline due to an IO/Hardware issue. A further update has been posted on Facebook and Twitter.
"Due to the extent of the hardware issues at our data centre, #Neocron will unfortunately remain offline this weekend. Head out and enjoy the sun for the next couple days. We'll let you know if we can get back online any sooner.
Needless to say, as always, Zoltan is putting in some insane hours to restore the service. So, think of him while you're in a beer garden this sunny weekend!"
So no Neocrack this weekend. However for those needing to talk about Neocron, you can always use the THN forums
Update: 28th July all servers are back up and running.
In the mean time, feel free to drop into the THN Forums for a chat.
Update 17/6/2013 13:28BST: No official word yet nearly all systems are back except the Neocron API. Update 17/6/2013 13:40BST: Looks like the API is back online, so the Stats DB and the Neocron Information System are back. Update 17/6/2013 14:47BST: Spoke too soon. API is down again. Update 17/6/2013 19:16BST: Test server isn't online at this time. We have also found this Facebook update (6 hours old)
"Servers are currently being migrated to a new host. We will have more information for you soon. Please sit tight, your Neocrack will be back online as soon as possible."
Update 18/6/2013 11:40BST: Late last night, the forums and IRC got moved. Both are back up and running.
Last week, Patch 179 was released, followed by patch 180 to address some stability issues introduced. You can discuss the patch here.
Reworked netcode (see known issues)
Window mode now supports very high resolutions as well (numbers must be multiples of two)
Fixed a number of exploits and critical security issues
Fixed a number of bad world data causes
Fixed an issue with the loginserver
Fixed a number of gameserver crashes
Fixed incorrect team money distribution
Team money distribution is now calculated at once instead of receiving all money first, then paying a share to teammates
Fixed a bug that caused NPCs to retreat from combat
NPCs now use a line of sight for targeting that is comparable to that of player characters
Fixed drones not launching in a number of situations
Reduced wait time between drone launches, in case a launch failed
Appartment passwords may now contain the ' char
Account passwords may now contain the chars . and #
Slightly tweaked/increased overall performance
High level Plasma Pistols can now be obtained from the Canyon Smuggler.
Misc. smaller fixes
Netcode/Clipping: The reworked netcode is much more accurate than any previous version. While this is great in many ways and will reward good movement in PvP, it also introduces a problem: With player movement not being the soft pulp it used to be, the uncapped Evol 2.2 runspeeds can now make it very difficult to keep lock on your target. We feel that it may be benefitial for PvP to tone down ultra fast runspeeds even before we get to the greater balancing. Of course, we appreciate constructive feedback regarding the matter and will continue to observe how things pan out on retail.
Server stability: The patch introduced a number of new issues of which we have contained many, but not all. Naturally, a fix for the known issues will be provided at the soonest possibility.