Yesterday, the Neocron servers (Including IRC and the forums) went offline due to an IO/Hardware issue. A further update has been posted on Facebook and Twitter.
"Due to the extent of the hardware issues at our data centre, #Neocron will unfortunately remain offline this weekend. Head out and enjoy the sun for the next couple days. We'll let you know if we can get back online any sooner.
Needless to say, as always, Zoltan is putting in some insane hours to restore the service. So, think of him while you're in a beer garden this sunny weekend!"
So no Neocrack this weekend. However for those needing to talk about Neocron, you can always use the THN forums
Update: 28th July all servers are back up and running.
In the mean time, feel free to drop into the THN Forums for a chat.
Update 17/6/2013 13:28BST: No official word yet nearly all systems are back except the Neocron API. Update 17/6/2013 13:40BST: Looks like the API is back online, so the Stats DB and the Neocron Information System are back. Update 17/6/2013 14:47BST: Spoke too soon. API is down again. Update 17/6/2013 19:16BST: Test server isn't online at this time. We have also found this Facebook update (6 hours old)
"Servers are currently being migrated to a new host. We will have more information for you soon. Please sit tight, your Neocrack will be back online as soon as possible."
Update 18/6/2013 11:40BST: Late last night, the forums and IRC got moved. Both are back up and running.
Last week, Patch 179 was released, followed by patch 180 to address some stability issues introduced. You can discuss the patch here.
Reworked netcode (see known issues)
Window mode now supports very high resolutions as well (numbers must be multiples of two)
Fixed a number of exploits and critical security issues
Fixed a number of bad world data causes
Fixed an issue with the loginserver
Fixed a number of gameserver crashes
Fixed incorrect team money distribution
Team money distribution is now calculated at once instead of receiving all money first, then paying a share to teammates
Fixed a bug that caused NPCs to retreat from combat
NPCs now use a line of sight for targeting that is comparable to that of player characters
Fixed drones not launching in a number of situations
Reduced wait time between drone launches, in case a launch failed
Appartment passwords may now contain the ' char
Account passwords may now contain the chars . and #
Slightly tweaked/increased overall performance
High level Plasma Pistols can now be obtained from the Canyon Smuggler.
Misc. smaller fixes
Netcode/Clipping: The reworked netcode is much more accurate than any previous version. While this is great in many ways and will reward good movement in PvP, it also introduces a problem: With player movement not being the soft pulp it used to be, the uncapped Evol 2.2 runspeeds can now make it very difficult to keep lock on your target. We feel that it may be benefitial for PvP to tone down ultra fast runspeeds even before we get to the greater balancing. Of course, we appreciate constructive feedback regarding the matter and will continue to observe how things pan out on retail.
Server stability: The patch introduced a number of new issues of which we have contained many, but not all. Naturally, a fix for the known issues will be provided at the soonest possibility.
This resolved most of the serious issues that came with patch 175. There was also a rollback to the start of 175, which was unfortunate however we do now have a patched and working game again.
Patch notes are here and please discuss the patch in this tread
Implemented a fallback inside the D3D9 driver, older cards should work again Enlarged horizontal field of view to 110 degrees Fixed several possible reasons for server crashes Fixed issues with the netcode causing packet loss
Fixed issues with terminal missions in several HQs