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Retail Patch 181!
Written by nEo1664   
Saturday, 23 March 2013

Tonight has seen the latest patch onto the Titan retail server, patch Retail#181!

Patch notes:
Technical changes:

  • Fixed several exploits
  • Used an approach similar to splines to smooth interpolation
  • Several further tweaks to the interpolation
  • Fixed rubberband bug
  • Fixed hacknet mobs not dealing damage
  • Fixed parsing of default options for several NPCs
  • Fixed a buffer overflow when updating world actors
  • Raised Neocron's bandwidth limitations
  • Fixed several reasons for invisible damage
  • Fixed an error which lead to items dropping from the trade window back into the player's inventory
  • Music should now play independent of the windows compatibility mode setting
  • The damage of beam weapons should now be calculated correctly
  • Fixed beams not showing on several weapons


Gameplay changes:
  • Added the techlevel of the item to construct to blueprints
  • Law enforced players are now buffable by non law enforced players, but not vice versa!
  • The existing speed cap has been adjusted so speed tapers off more dramatically at higher livels of agility and athletics. Players with extreme speed setups will see a reduction of speed.

Check out the patch discussion here

 

 
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