Description: The assassin is a specialist for remote fighting. Whoever gets hit by bullets in the open field is almost always the target of an assassin. These specialists use sniper rifles or assault rifles. Because of these weapons the targets hardly ever find out which directions the bullets came from. Some assassins know of the art of implants, others are formidable hackers. Hit and run is the most used practice but some assassins are good or only mad enough to go into an in-fight with their rifles to create havoc there. These hotheads are mainly private eyes. Spies can even be more deadly in their ways. Because of their physical deficits they always work with state of camoflage. They are about invisible in open field.
What You'll Love: Leveling up is so smooth and easy it's like being on rails. You'll make money hand over fist from hunting in the Wastelands, even solo.
What You'll Hate: Your trade-off for long range is a lot less damage per minute, so in any close quarters fight, you might be slightly handicapped compared to everybody else. A lot of PvP in this game happens at close range so when faced against another class of equal level and equal skill, you stand a good chance of losing.
Private Eye or Spy? As a PE, you're best off sticking to low-tech weapons like shotguns and assault rifles; the good news is that you get better armor, resistances, and defensive psi. Sniper rifles are also available to Private Eyes, but the two best sniper rifles in the game require over 110 DEX so are only available to fully capped PEs with access to the best (and rarest) implants in game. A PE that is setup for using these rifles will have to sacrifice defences amongst other things. As a Spy, you'll have several advantages over PEs: Access to Stealth I, II and III, Sniper Rifles are easier to attain and use, and more DEX points to spec T-C for High-Tech Weapons. The price you pay for these cool things is that you're very fragile; you'll be using that Stealth to run away a lot.
Description: Drivers are the mechanised and motorized infantry in every fight. There are some drivers in every bigger fighting unit, because there is always more work for them. On their fast hoverbikes they reconnoitre the battlefield in the shortest of times. In heavy troop transports their own troops are brought into the battle area. Enemy troops are weakened decidedly and eliminated by heavy armour and from air shots and bombs are sprinkled over the battle area. Most of the drivers know about repairs, so that they can get their vehicles moving again in the field. The private eye is, because of his manifold talents, found behind the steering wheel as well as behind the onboard cannon. A gentank could do these things without effort, but there are not tooo many gentanks among the drivers, as they have far better alternatives. Spies you will find as drivers as well, even though they cannot operate the cannons, because of their lack of physical strength. You will find hoverbike-riding monks, there are no monks that work vehicles exclusively.
What You'll Love: At the upper levels, a combat team with big vehicles pretty much owns the Wastelands, at least until someone shows up with anti-vehicle rocket launchers. There is an interesting variety of vehicles to operate, too, and more being added.
What You'll Hate: First of all, do not become a driver if you have a low frustration threshold, because this is the buggiest part of the game. Secondly, until you get to the mid level, there is no way to get XP for driving, so what you really are until then is a soldier or an infiltrator. (In fact, for PE, starting as a soldier makes a lot of sense. See below.)
Private Eye, Spy, or Tank? As a Tank, you lack the intelligence to drive anything more complicated than a jeep. Be a soldier instead, and be a gunner for the real drivers; if you want a jeep or a motorcycle, you can spend the Vehicle Combat skill points later. As a Private Eye, you can only operate ground vehicles, but you have the potential to be a gunner for those vehicles as well. Since gunners need the same skills as soldiers, it may actually make more sense for a PE driver to start as a soldier and pick up the Vehicle Combat points when they have dexterity points to spare. As a Spy, you can operate any vehicle in the game, including flying vehicles ... but can't gun almost any of them. Outside your vehicle, you're halfway helpess (especially if you're a pilot), and that limits leveling opportunities a lot.
Description: "A good weapon is like an additonal body part", engineers build the weapons that will win the fight. An engineer is constantly busy, because there is so much to build and, especially in arms, there is nothing to be left to amateurs. There better the engineer, the better the result of his work, so only top specialists are employed. The spy uses his intelligence and abilities to dominate this particular field, but some monks have decided that speed is not all and give spies a good run for their money.
What You'll Love: You actually make things for people. What's more, you hardly ever have to leave the total safety of your faction headquarters unless you want to; you can level up at HQ, and take jobs in any safe zone, and get paid and gain experience points with no risk. What's more, when people need new weapons, you're indespensible, because except for drones (and maybe most psi weapons), store-bought weapons suck, on purpose.
What You'll Hate: It's practically another job working for Reakktor, only one where you pay them instead of them paying you. What's more, a certain part of the quality of manufactured weapons is random, and some people get really rude, cranky, and reluctant to pay if they don't like the quality of the resulting weapon.
Private Eye, Spy, or PSI Monk? Strength is rumored to affect Construction so some people choose Private Eyes. PSI Monks have the ability to Construct Boost 3 themselves. But overall they gain no useful advantage to offset the fact that they can't reach the 100 Dexterity and 100 Intelligence it takes to truly master Construction. Your best bet is to be a Spy.
Description: Whoever goes hunting without a field medic by his side must be very sure of himself. Whoever goes to war without at least one field medic is more or less lost already. Those masters of psionic can heal the wounded, shelter his comrades in arms, improve their abilities, and influence the opponent negatively. Because only monks have the perfect abilities for those tasks and have a hang for things extreme, many of them have out of a sense for complexity learned the art to do implants.
What You'll Love: It's the ultimate "people person" job. You don't concentrate primarily on the enemy or the targets, you concentrate mostly on your friends and team mates. You're indespensible to teams. Teams with field medics level up three or four times as fast as teams without; if a team without a field medic (or two) fights a team that has field medics, the team with no medics loses. What's more, if you manage your spells properly, you are nearly invulnerable.
What You'll Hate: This is a very complicated and stressful profession, with a steep learning curve. Further, without a team to attach yourself to, your opportunities to level up are almost nil. What's more, because you will never be the one who does the most damage to the target in a hunting situation, you will never get any loot unless you're teamed with generous people. And if you join one of the Neocron City factions, then like all PSI Monks all of your mid-level and high-level equipment has to be smuggled down from hostile people in the Dome of York. Be prepared to be the focal point of demands from your team, and depending on your circumstances, the one to take the blame for a loss. The hardcore PPU is not for the casual, laid-back gamer.
Description: The hacker is the key figure in just about all regions, not only that he can crack any kind of electronic lock, he also has the cyberspace of the hacknet at his availability. In these he can surf networks like genrep-net and move freely from one place to another . Also he can penetrate into fraction networks and bring sensible data about members of the network to his knowledge. In the fight for the outposts he is irreplaceable, because without him mainframe programmes cannot be altered. First choice for being a hacker would be a spy, but monks could use their high intelligence to dive into the world of hacking. Also many private eyes do not want to loose out on the privileges hacking offers.
What You'll Love: Using your electronic lockpick to get free or extra loot from all kinds of interesting places. A whole cool-looking cyberspace realm, HackNet, where you're the master and nobody else can threaten you. And you're absolutely indespensible to any clan that intends to capture and hold Wastelands outposts.
What You'll Hate: Right this minute (patch 130), it's buggy as hell, but being worked on. However, even when the bugs get fixed, the biggest drawback is that it's very repetitive. HackNet looks cool at first, but all the HackNet sectors look pretty much the same, and so do pretty much all of the software viruses and other players that you'll be fighting against. And on top of that, you're going to be spending a lot of your time working the same repetitive logic puzzle over and over again.
Private Eye, Spy, or PSI Monk? HackNet belongs to the hacker spy. Hacker PEs have the chance to be a lot safer or stronger on the outside, though. Hacker monks can do OK outside, but lack the dexterity to be effective at hacknet combat.
Description: The infiltrator is a combination of reconnaissance and fighter. He is to find out about enemy strength and their strategic placing. For him stealth tactics and camouflage technologies are vital. You will find him in the fight in short to medium distance, from where he thins out enemy troops. Many scouts have a fundamental knowledge in hacking and are often seen on hoverbikes which improve their manoeuvrability further. For those reasons the spy is the only class to present good scouts. Private Eyes could become infiltrators too but for them it is much harder because of their missing camouflage technology.
What You'll Love: You have the potential to absolutely rule at PvP in close quarters, and most PvP in this game is fought in close quarters. You're fast, hard to hit, and deal out more damage per minute than anybody else in the game except maybe for inquisitors.
What You'll Hate: Early leveling up is a bear, because you have to get close to hostile targets to get decent accuracy on the lower-level pistols.
Private Eye or Spy? Private Eyes get much more defense, especially PSI defense, including the damage boost spell, but are pretty nearly limited to low-tech pistols and SMGs. Private Eyes do have the ability to use the high-tech (energy based) pistols, but they won't be able to get the maximum damage % out of them as easily as spies without sacrificing defences or other skills. Private Eyes that devote themselves purely to low-tech (ballistic based) pistols and rifles have oodles of DEX points to spare in agility amongst other things, so can be lightning fast in combat. Spies are more fragile, but gain invisibility and a wider variety of weapons. Most solo raids deep into enemy cities are conducted by infiltrator spies.
Description: The inquisitor is known for his top grade aggressive psionic abilities and his remorseless personal abilities. An inquisitor stands behind his duty, body and soul. Not even death could change that. For these fanatics there is only one target, to get things done according to their will. To achieve this, force is not only the second but the first choice! The monk is because of his suprerior psionic the logical alternative. No other class has psionic abilities to compete.
What You'll Love: A wide variety of psi weapons, all of which do major damage, gives you incredible combat power and flexibility. This includes some high-level spells specifically designed to negate other professions' advantages. Many high-level APUs can be quite deadly with such high damage, decent range, and spec'ed speed.While weak, the idea of "Kill the opponent before they kill you." is very effective. And if you're teamed with a Field Medic, the two of you are a two-man nearly-unstoppable killing machine.
What You'll Hate: You are the only combat class in the game that has no significant self-healing abilities at all, and you're almost as fragile as a pistol spy. Unless you have a field medic following you around, you're going to level up slowly in the mid to upper levels and be pretty helpless in PvP. As with all PSI Monks, if you join with the Neocron City factions, you'll have a hard time getting your middle to high level equipment smuggled out of the Dome of York.
Description: The preacher is used to a lonely life, because he cant count on the help of a team, he is training his passive and offensive psionic abilities. Even though he cannot compete in either field with a specialist, he is an extremely tough opponent because he is such an extremely flexible solo fighter. Not that he would be lost within a team, but a team is served better with a specialist. Nobody but a monk would become a preacher because only monks have the abilities in psionic to have any mentionable success.
What You'll Love: You're the ultimate solo, able to do a little bit of almost everything, able to take care of yourself and dish out damage. You've also got a lot of flexibility in deciding just how much to put into offense and how much into defense.
What You'll Hate: You're going to go through psi booster injectors like candy. You get no high-level armor and few cybernetic implants. What's more, the complexity of this profession is mind-bogglingly insane, as it requires you to master two entire separate professions, each of them fairly complex on their own. As with all P)SI Monks, if you join with the Neocron City factions, you'll have a hard time getting your middle to high level equipment smuggled out of the Dome of York.
Also, from a clan/team point of view - you will never be as potent as a Pure PPU or APU. Most players will take a Pure in their team over a Hybrid in a second due to the overall benefits a Pure can provide over a Hybrid (Capped Damage Holy Heals, Capped Frequency Holy Antibuffs, etc)
Description: "To give yourself into immediate danger is a thing of the past" is what the riggers say. The rigger is specialised to operate UAVS (Unmanned Aerial Vehicles) and is so fighting in the field by remote. But if he is discovered in his hiding the end will come soon, because being concentrated on his UAV he is defenceless, so he has to rely on camouflage as much as possible. Spies and monks dominate this domain.
What You'll Love: Flying a combat drone is just about the single most fun thing in the entire game. You cover vast distances, kill things faster than almost anybody else, and do it all without exposing yourself to any risk, so you level up super-fast. What's more, you're almost the only combat profession in the game that can get by with store-bought, as opposed to player-built, equipment, which is a real time saver. Your weapons are cheap, too. Your highest level weapons, the Revenge (flying bomb), Raptor (flying machine gun with poison bullets), and Punisher (mobile missile turret) scare the crap out of most people in PvP.
What You'll Hate: When hunting, you will almost never get to loot your kills, so you will be broke most of the time. Outdoor hunting teams hate you, because you can't run along with them; you slow everybody down because you have to stand still while fighting and then run to retrieve your drone. And in PvP, since your body is blind and motionless, you only last until someone finds your "meat sack," then you're (a) insta-dead, and (b) lose twice as much equipment as anybody else.
Private Eye or Spy? I don't even know why they offer Private Eye as a choice, PEs just don't have the dexterity to master drones. Maybe they were thinking that the extra strength and defenses would help you survive when you get found, but the problem is that in the end game, only the spy-only drones are worth using. Be a spy.
Description: The scientist makes the blueprints an engineer needs to build wanted items. Besides that he identifies strange parts of technology that the hunters bring home from their trips into the wastelands. Many scientists have a collection of blueprints at hand to sell copies of them to those that do not have an in-house scientist or to engineers that want to sell made up weapons. The spies dominate this field, but monks can concur because of their speed.
What You'll Love: You're an indespensible part of the weapon-building process. What's more, because the top-level weapons are built from multiple "rare parts" that drop as loot and are useless until a scientist scans them, you've got much steadier work than an engineer does. You also get all the same advantages of an engineer: you can choose to do all of your leveling and all of your business in safe zones, at no risk. Further, there's an almost Pokemon-like (or Magic: The Gathering-like) appeal to blueprint collecting and rare parts collecting.
What You'll Hate: It's an even slower, more repetitive, more boring job than constructing is. And when you unavoidably break a certain percentage of rare parts, or give people back a rare part other than one of the ones they were hoping it would be, a certain percentage of your customers are going to rudely suspect you of being dishonest.
Spy or PSI Monk? Private Eyes make lousy scientists, not enough intelligence points to spend to become a top scientist and still have any left for the combat skills that would be the PE's only advantage, if there was one. Psi Monks level up intelligence much slower than spies, which can be frustrating as all heck, but if they double as field medics they have the potential to be even better scientists than spies do. Spy scientists level up the fastest, and still have the points left to be competent, if not first-rate, with a pistol.
Description: The smuggler is a specialist in general merchandise. He is able to archive a better price with the dealers and is a sought after guy at any market place. Smugglers offer their extraordinary ablities to dicker or buy merchandise beforehand and offer them for a profit. Lost of intelligence needed, a job for monks and spies.
What You'll Love: Every level of barter skill lowers your operating costs, buy letting you buy things from non-player character vendors and stores for one quarter of a percent less. It also earns you one quarter of a percent more in profit for things you sell to a non-player character vendor or store. So if you get, say, 200 points in barter, you'll save 50% on your costs and gain 50% on your profits. You can actually earn pretty good tips buying things for other players: parts in bulk for engineers, research chemicals in bulk for scientists, and for almost everybody power armor, real estate, furniture, and vehicles.
What You'll Hate: Most people don't need a barter specialist very often, and when they do, it's because they're feeling cheap. In between opportunities to use your barter skill, you're nothing but an infiltrator or inquisitor with a lower rate of fire and shorter range.
Private Eye, Spy, or PSI Monk? Look over all of the other professions except for engineer, rigger, or scientist, and pick the combination of that profession and class. That's what you're going to suck at (relatively) until you're needed as a barterer.
Description: The soldier is the heavy fighting unit in each group. It is at the front distributing plasma with his heavy arms and armour. He is the holy terror to those unlucky ones having attacked him. A sprinter he is not, but in extreme situations his staying abilities they often decide the fight. Here the gentank shows his strength and fitness, he is the bourne soldier, but some private eyes, high from implants and drugs, which right there at the front, swinging big guns, give their bigger brothers a run for their money.
What You'll Love: Really Big Guns. Also, you have more hit points and armor than some buildings.
What You'll Hate: You suck at everything but combat, which leaves you almost completely dependent on others for support roles. So you better really, really like combat, because that's almost all you're ever going to do.
Private Eye or Tank? Private Eye soldiers don't get to use the best weapons, but they have the potential to have enough intelligence or psi to have some actual alternatives to straight combat. Only tank soldiers can operate the highest level weapons, including aircraft bomb/gun positions.