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All the latest general news about Neocron 2 from ReaKKtor.

Neocron - Migration to new infrastructure
Written by Brammers   
Monday, 17 June 2013

The neocron infrastructure is being migrated to a new host. Here is the current status of the move.

  • Titan server - Offline - currently being migrated
  • Neocron forums - Currently working
  • Neocron IRC -  Currently working
  • Neocron API -  Offline
  • Public Test Server -  Offline

We are aware that Zoltan moved the domain controller yesterday and it looks like there are some issues from the work carried out.

For the latest news, please follow the Official Neocron Twitter account or the THN Twitter account . Any news we get, we will get out as soon as possible.

In the mean time, feel free to drop into the THN Forums for a chat.

Update 17/6/2012 13:28BST: No official word yet nearly all systems are back except the Neocron API.
Update 17/6/2012 13:40BST: Looks like the API is back online, so the Stats DB and the Neocron Information System are back.
Update 17/6/2012 14:47BST: Spoke too soon. API is down again.
Update 17/6/2012 19:16BST: Test server isn't online at this time. We have also found this Facebook update (6 hours old)

"Servers are currently being migrated to a new host. We will have more information for you soon. Please sit tight, your Neocrack will be back online as soon as possible."

Update 18/6/2013 11:40BST: Late last night, the forums and IRC got moved. Both are back up and running.

Update 18/6/2012 13:12BST: Titan is currently being migrated. No ETA for when this will be done.

Update: 19/6/2012 10:00BST: The data transfer was succesful and the data is currently being reloaded. No ETA yet for when the servers will be online.

 
Development Update - April 2013
Written by Brammers   
Tuesday, 14 May 2013

The Neocron Support Team has just released the April Development update. It includes news on:-

  • SPARTA! - The forthcoming balance test server
  • Soullight System updates
  • And explosive news on the current storyline!

You can read it here on the official forums.

 
Retail Patch 181!
Written by nEo1664   
Saturday, 23 March 2013

Tonight has seen the latest patch onto the Titan retail server, patch Retail#181!

Patch notes:
Technical changes:

  • Fixed several exploits
  • Used an approach similar to splines to smooth interpolation
  • Several further tweaks to the interpolation
  • Fixed rubberband bug
  • Fixed hacknet mobs not dealing damage
  • Fixed parsing of default options for several NPCs
  • Fixed a buffer overflow when updating world actors
  • Raised Neocron's bandwidth limitations
  • Fixed several reasons for invisible damage
  • Fixed an error which lead to items dropping from the trade window back into the player's inventory
  • Music should now play independent of the windows compatibility mode setting
  • The damage of beam weapons should now be calculated correctly
  • Fixed beams not showing on several weapons


Gameplay changes:
  • Added the techlevel of the item to construct to blueprints
  • Law enforced players are now buffable by non law enforced players, but not vice versa!
  • The existing speed cap has been adjusted so speed tapers off more dramatically at higher livels of agility and athletics. Players with extreme speed setups will see a reduction of speed.

Check out the patch discussion here

 

 
Patch 179/180
Written by Brammers   
Monday, 11 February 2013
Last week, Patch 179 was released, followed by patch 180 to address some stability issues introduced. You can discuss the patch here.

Technical changes:
  • Reworked netcode (see known issues)
  • Window mode now supports very high resolutions as well (numbers must be multiples of two)
  • Fixed a number of exploits and critical security issues
  • Fixed a number of bad world data causes
  • Fixed an issue with the loginserver
  • Fixed a number of gameserver crashes
  • Fixed incorrect team money distribution
  • Team money distribution is now calculated at once instead of receiving all money first, then paying a share to teammates
  • Fixed a bug that caused NPCs to retreat from combat
  • NPCs now use a line of sight for targeting that is comparable to that of player characters
  • Fixed drones not launching in a number of situations
  • Reduced wait time between drone launches, in case a launch failed
  • Appartment passwords may now contain the ' char
  • Account passwords may now contain the chars . and #
  • Slightly tweaked/increased overall performance

Content changes:
  • High level Plasma Pistols can now be obtained from the Canyon Smuggler.
  • Misc. smaller fixes

Known Issues:
  • Netcode/Clipping: The reworked netcode is much more accurate than any previous version. While this is great in many ways and will reward good movement in PvP, it also introduces a problem: With player movement not being the soft pulp it used to be, the uncapped Evol 2.2 runspeeds can now make it very difficult to keep lock on your target. We feel that it may be benefitial for PvP to tone down ultra fast runspeeds even before we get to the greater balancing. Of course, we appreciate constructive feedback regarding the matter and will continue to observe how things pan out on retail.
  • Server stability: The patch introduced a number of new issues of which we have contained many, but not all. Naturally, a fix for the known issues will be provided at the soonest possibility.
 
Patch 178
Written by Brammers   
Tuesday, 15 January 2013

A hotfix Patch 178 was released yesterday. This fixes a few issues found in the 177 patch.

  • Fixed several server side crashes
  • Fixed a problem with the patcher
  • TL92 Pulselaser Pistol is back in stock
  • Staff Sergeant Van Dyk moved
  • Turrets in Energy Core 2 now shoot back

Discussion on the patch continues in this thread.

 
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