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Neocron Game News
All the latest news about Neocron 2 from KK

Development Update - April 2013
News
Written by Brammers   
Tuesday, 14 May 2013

The Neocron Support Team has just released the April Development update. It includes news on:-

  • SPARTA! - The forthcoming balance test server
  • Soullight System updates
  • And explosive news on the current storyline!

You can read it here on the official forums.

 
Retail Patch 181!
News
Written by nEo1664   
Saturday, 23 March 2013

Tonight has seen the latest patch onto the Titan retail server, patch Retail#181!

Patch notes:
Technical changes:

  • Fixed several exploits
  • Used an approach similar to splines to smooth interpolation
  • Several further tweaks to the interpolation
  • Fixed rubberband bug
  • Fixed hacknet mobs not dealing damage
  • Fixed parsing of default options for several NPCs
  • Fixed a buffer overflow when updating world actors
  • Raised Neocron's bandwidth limitations
  • Fixed several reasons for invisible damage
  • Fixed an error which lead to items dropping from the trade window back into the player's inventory
  • Music should now play independent of the windows compatibility mode setting
  • The damage of beam weapons should now be calculated correctly
  • Fixed beams not showing on several weapons


Gameplay changes:
  • Added the techlevel of the item to construct to blueprints
  • Law enforced players are now buffable by non law enforced players, but not vice versa!
  • The existing speed cap has been adjusted so speed tapers off more dramatically at higher livels of agility and athletics. Players with extreme speed setups will see a reduction of speed.

Check out the patch discussion here

 

 
Patch 179/180
News
Written by Brammers   
Monday, 11 February 2013
Last week, Patch 179 was released, followed by patch 180 to address some stability issues introduced. You can discuss the patch here.

Technical changes:
  • Reworked netcode (see known issues)
  • Window mode now supports very high resolutions as well (numbers must be multiples of two)
  • Fixed a number of exploits and critical security issues
  • Fixed a number of bad world data causes
  • Fixed an issue with the loginserver
  • Fixed a number of gameserver crashes
  • Fixed incorrect team money distribution
  • Team money distribution is now calculated at once instead of receiving all money first, then paying a share to teammates
  • Fixed a bug that caused NPCs to retreat from combat
  • NPCs now use a line of sight for targeting that is comparable to that of player characters
  • Fixed drones not launching in a number of situations
  • Reduced wait time between drone launches, in case a launch failed
  • Appartment passwords may now contain the ' char
  • Account passwords may now contain the chars . and #
  • Slightly tweaked/increased overall performance

Content changes:
  • High level Plasma Pistols can now be obtained from the Canyon Smuggler.
  • Misc. smaller fixes

Known Issues:
  • Netcode/Clipping: The reworked netcode is much more accurate than any previous version. While this is great in many ways and will reward good movement in PvP, it also introduces a problem: With player movement not being the soft pulp it used to be, the uncapped Evol 2.2 runspeeds can now make it very difficult to keep lock on your target. We feel that it may be benefitial for PvP to tone down ultra fast runspeeds even before we get to the greater balancing. Of course, we appreciate constructive feedback regarding the matter and will continue to observe how things pan out on retail.
  • Server stability: The patch introduced a number of new issues of which we have contained many, but not all. Naturally, a fix for the known issues will be provided at the soonest possibility.
 
Patch 178
News
Written by Brammers   
Tuesday, 15 January 2013

A hotfix Patch 178 was released yesterday. This fixes a few issues found in the 177 patch.

  • Fixed several server side crashes
  • Fixed a problem with the patcher
  • TL92 Pulselaser Pistol is back in stock
  • Staff Sergeant Van Dyk moved
  • Turrets in Energy Core 2 now shoot back

Discussion on the patch continues in this thread.

 
Patch 177
News
Written by Brammers   
Friday, 11 January 2013

Patch 177 got released a few days ago. Apologies for being late with the news, but we got excited about the new MC5 changes!

Technical changes:

  • Fixed a number of exploits
  • Fixed a number of server and client crashes
  • Fixed a bug that could lead to damaged chardata
  • Interpolation fix redone from the ground up
  • Fixed an issue preventing players from activating Gene Replicators inside apartments
  • Fixed GenRep costs for Crahn, Black Dragon, Tsunami Syndicate, Fallen Angels and Twilight Guardian HQs to reflect their post-DoY locations.
  • Fixed the combat rank of droners being lower than expected in certain cases
  • Fixed drone AoE damage, LEd droners now damage themselves as well as their drones
  • Fixed Fallen Angels CityCom missions
  • Fixed the CR being too low when changing zones inside a vehicle
  • Fixed CR being too high inside hacknet
  • Fixed the respawn behaviour of several container types (containers spawning quest items, e.g. Grim's ID cube, as well as hacknet code fragments)
  • Fixed the buy/sell window covertly resetting the amount to a value of 1 when clicking buy/sell. Now it properly retains the previous value
  • Fixed item count not corresponding with the entered amount when moving stacks of items
  • Significantly increased rare part drop chances for Warbots and a number of related techmobs.

Content changes:
  • Overhaul of H14 and the H14 Command Unit
  • Replanted several trees in J 04
  • Fixed several floating objects in H 15 and fixed the hole in the fence near MC5
  • Arrested the thief of the sign post in the newbie Area MC5 and returned the sign safely to its home
  • New vendors have moved into Battle Dome
  • Female vendors now have the correct skin
  • Outzone Sewer Sec-1 now uses the correct world
  • Added Outzone and Pepper Park apartment key smuggler to Pepper Park Sec-1
  • Black Dragon contacts have been sighted outside of the Pussy Club
  • Fixed a number of gameworld bugs and missing objects in Via Rosso Sectors 1, 2 and 3.
  • Fixed a number of gameworld bugs and missing objects in Pepper Park Sectors 1, 2 and 3 including the Crahn Church
  • The Snack-A-Tack shop in Pepper Park Sec-3 went out of business
  • Removed OOC advertisment in Pepper Park Sec-1 and Via Rosso Sec-2

Known issues:
  • Sometimes after zoning the screen becomes grey/blue/whatever, to fix it press alt+e twice

You can discuss the patch here on the official forums .

 

 
Neocron Updates
News
Written by nEo1664   
Saturday, 29 December 2012

Well hopefully you have all have a Merry Christmas, and are looking forward to a Happy New Year celebration!

Despite this holiday season, the Neocron Support Team have still been hard at work. 

The IRC server has now changed, from irc.neocron.info over to the new domain for both the forums, the micro-site, and IRC server.

If you use the online web-chat from the Neocron Forums, then this will be updated accordingly. If you use your own IRC client, then you will need to update your server to: irc.neocron-game.com

The channels are the same, so hop onto the new IRC server, and join #neocron channel!

 

In other news, the team have also released on the PTS Patch #177, and there is a pretty good rumour that work into the next retail patch is also under way!

Stay tuned for more info soon(tm)!

 
Patch 176 - Hotfix
News
Written by Brammers   
Sunday, 02 December 2012

Patch 176 hotfix is out.

This resolved most of the serious issues that came with patch 175. There was also a rollback to the start of 175, which was unfortunate however we do now have a patched and working game again.

Patch notes are here and please discuss the patch in this tread 

Technical changes

Implemented a fallback inside the D3D9 driver, older cards should work again
Enlarged horizontal field of view to 110 degrees
Fixed several possible reasons for server crashes
Fixed issues with the netcode causing packet loss

Gameplay changes

Fixed issues with terminal missions in several HQs

 
Patch 175
News
Written by Brammers   
Thursday, 29 November 2012

It's here Patch 175 has been released. There are a couple of important things to remember with this patch.

1. The first few days of the patch is an evaluation period.

"The evaluation period means, that should something go terribly wrong we can perform a rollback (to the prepatch state) so we can restore the Neocron service. Nevertheless, we encourage players to continue playing as normal and follow their every day life, while we monitor the situation in the background to ensure everything is alright. Obviously we hope everything will go smoothly and after those two days, the testing status will be revoked and there will be no rollback. "

2. Please report all bug to this forum and please discuss the patch in this thread.

3. Make sure you install the latest version of Direct-X and the C++2010 runtime.

4. Click the "Configuration..." Button in the launcher and select "Configure Hardware..." then update your settings and press "OK" (ensure your neocron.ini is not set to read only please)

5. Enjoy the patch notes. :)

Technical changes:

  • Dropped support for DirectX 7
  • Changed FoV, therefore players seem to be slower
  • Fixed numerous exploits and vulnerabilities
  • Fixed several possible server crashes
  • Fixed a bug that stopped Neocron from launching when certain applications are open ("Chrome Bug")
  • Fixed a crash on alt+tab in wastelands in fullscreen mode
  • Fixed the main menu going black on alt+tab in fullscreen mode
  • Fixed a crash caused by neocron.ini not being writable
  • Changed the way interpolation is handeled ("clipping fix")
  • Tweaked the netcode to always include y updates and update more frequently
  • Fixed a bug that caused the HUD not being rendered on screenshots
  • Screenshots are now saved as .jpg
  • Fixed a bug that caused the HUD to reset to default state after a crash
  • Removed legacy elements from the HUD (e.g.: recover backpack)
  • Fixed misalignment of worldmap at widescreen resolutions (fullscreen mode)
  • Fixed culling problems with widescreen resolutions (fullscreen mode)
  • Fixed misaligned outpost signs
  • Added widescreen resolutions to the launcher configuration panel
  • Added Anisotropic Filtering, configurable via the launcher configuration panel
  • Fixed truncation of entries inside error.log
  • Added timestamps to the damage log
  • Fixed Venture Warp returning players to appartment


Content changes:
  • Turned around the CopBot staring at the wall in Plaza Sector 1 (after 8 years, the wall wins)
  • Temporarily removed outpost turrets
  • Added TL92 Tangent Assault Pulselaser Pistol to high level tech pistol vendor
  • Added TL63 Gatlin Cannon to high level low tech cannon vendor
  • Added permenant spawn for the Outzone 2 High Tech Cannon Smuggler
  • Added entrance to the Drone Racetrack
  • Added RN Terminals to Crahn HQ
  • Replaced Outzone Station ambient sound
  • Removed OOC advertisement from the Plaza area
  • Fixed a conflict between Reza's Calling & Regant's Faith Missions
  • Fixed spawn of Heff in TG Canyon.
  • Fixed spawn of Malfunctioning Warbot Prototype in the MIRL-600 Warhammer Mission
  • Fixed drop rate of fragment from Tacholytium Titan Warbot for Crahn Epic mision #4. Now always drops for those with the mission.
  • Fixed a large number of wrong object types (e.g.: CityComs being tagged as chairs)
  • Fixed position and alignment for a large number of static objects and NPCs
  • Fixed many more miscellaneous gameworld issues
  • Added a new loading screen


Gameplay changes
  • Fixed an issue with team xp calculation
  • Fixed combat rank not always being updated
  • Fixed a bug that allowed overcasting of stronger shields.
  • Fixed low level drones being very hard to use
  • Reduced the intensity of visual interference when Drones are being damaged
  • Fixed several issues and exploits concerning casting
  • Changed the way combat ranks are being calculated
  • Fixed AI not being able to target drones in special cases
  • Fixed a reloading bug

Known Issues
  • Entering wildcards in the player search does not work anymore, in case you want to know how many players are online, have a look at the front page of the official fansite Tech Haven Network
  • Sometimes after zoning the screen becomes grey/blue/whatever, to fix it press alt+e twice

 

 
Patch #175 Release and Stress Test Announced
News
Written by CMaster   
Monday, 26 November 2012

The word has gone out, via Alduin that retail patch 175 will be released to the servers on Wednesday 28th November at around 1800 UTC/GMT (1900 CET).

The first two days of the new patch will be a "stress testing" period, during which server stability will be closely monitored. Any major issues will see a rollback to the complete pre-patch state of the server. Sucsess will hopefully mean a better, more exciting Neocron for all.

 
Test server news - Please report ALL problems
Public Test Server
Written by Brammers   
Monday, 26 November 2012

A bit of test server news. First of Alduin just tweeted that Release Candidate 2 will be released later today (About 7pm UK time), and there will be some test events. So please help out with the testing and Mokio asks that report any problems to the BugTracker forum so that 175 can be released sooner rather than later.

"As many of you may know we are approaching a new retail patch and we would love to get this out the door sooner than later...

... BUT:
the Testserver has crashed a couple of times today with players on the server who did not report the crash and the circumstances.
We absolutely need to know what is causing these crashes. So whenever you have issues on the Testserver, report them ASAP and with detailed information on your most recent actions.


A server crash may not immediately look like one to you - often you will only be thrown to the login screen and wil be able to login again (the server gets back on its feet rather quickly).
Thus, again, ALWAYS report ANY issues you experience.

The alternative is patching retail with this server issue left open - however, we do not like the idea of turning Titan into a de-facto Testserver, neither should you.

Thank you for your assistance and happy testing."

 

 
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Last updated Wed 22 May 2013 04:15 (GMT)

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