| ammo/vehicle/ammo | All ammo for vehicles |
| ammo/vehicle/fuel | All fuel for vehicles |
| armor/belts | Any armor that is placed on the waist in the Armor Window. |
| armor/body/holo-vests | Holo vest, the armour designed to fool your enermies |
| armor/body/power-armor | Power Armor |
| armor/body/underwear | Underwear Armor |
| armor/boots | Any armor that is placed on the feet in the Armor Window. |
| armor/helmets | Any armor that is placed on the head in the Armor Window. |
| armor/neck | Armor for the neck |
| armor/pants | Any armor that is placed on the legs in the Armor Window. |
| armor/vests | Any armor that is placed on the chest in the Armor Window. |
| drugs/boosters | A booster used to modify a runner stat. |
| drugs/drugs | Drugs you can take to alter your stats. |
| drugs/food-drink/drink | Drinks that alter your stats |
| drugs/food-drink/food | Food that alters your stats |
| implants/backbones | Any implant placed in the spine slot of the Implant Window. |
| implants/bones/arm | Any implant placed in the arm slot of the Bone half of Implant Window. |
| implants/bones/chest | Any implant placed in the chest slot of the Bone half of Implant Window. |
| implants/bones/foot | Any implant placed in the foot slot of the Bone half of Implant Window. |
| implants/bones/head | Any implant placed in the head slot of the Bone half of Implant Window. |
| implants/bones/leg | Any implant placed in the leg slot of the Bone half of Implant Window. |
| implants/brain | Any implant placed in any of the four brain slots of the Implant Window. |
| implants/eyes | Any implant placed in the eye slot of the Implant Window. |
| implants/gloves/combat | All PSI Combat gloves |
| implants/gloves/tradeskill | Any glove implanted into the hand slot of the implants window |
| implants/hearts | Any implant placed in the heart slot of the Implant Window. |
| junk/common | Common Junk can be found on most mobs and is not restricted to any specific mob. Most common junk is usuable for recycling. |
| junk/mobs | If this Carcass or a Carapace is left behind in a mob's loot, it can be recycled into a trophy. |
| junk/unique | Unique Junk drops only from specific mobs. It is not usable for recycling (i.e. a full Processor of this type will not be enough to clone something) |
| keys/apartments/clan | A key linked to a Clan apartment. |
| keys/apartments/runner | Keys linked to runner apartments |
| keys/vehicles | A key linked to a vehicle spawned at an ASG. |
| misc/furniture | Any object that is placeable in your apartment. |
| misc/hacknet/code-fragments | Hacknet Code fragments dropped by Hacknet mobs |
| misc/hacknet/rare-code-fragments | Hacknet Rare code fragments dropped by Hacknet mobs and Hacknet DB's. |
| misc/hacknet/special-items | Items obtained from hacknet |
| misc/odds | These items only have use for missions within Neocron. |
| misc/trophy | Trophies are created from Mob Remains and are placeable in an apartment. |
| parts/ammoparts | A Tangent Ammopart is used in constructing a piece of ammo. |
| parts/armorparts | A Tangent Armorpart used in constructing armor. |
| parts/chemicals | An item used in weapon construction. |
| parts/componentparts | A N.E.X.T. Vehicle Componentpart used in constructing a N.E.X.T. Vehicle Component. |
| parts/components | A N.E.X.T. Vehicle Component used in constructing vehicle keys. |
| parts/fsm | Parts that are purchasable from Faction Supply Managers for building items from Hacknet Blueprints. |
| parts/implantparts | An implant part used in constructing an implant. |
| parts/licenses | These Licenses are required to construct items from Faction Databases. |
| parts/weaponmodparts | A weaponmod part is used in constructing a weapon modifier. |
| parts/weaponparts | A Tangent Weaponpart used in constructing weapons. |
| tools/combat/hacktools | A tool used for hacking |
| tools/combat/stealth | Stealth tools used to hide from other players |
| tools/gloves | Any glove placed in the hand slot of the Implant Window. |
| tools/nanites/injectors | The injectors have their roots in medicine – they have however been improved to be used outside of sterile environments |
| tools/nanites/protection | Protection Nanites, This technology is based on the principle of transforming harmful energies into harmless ones and ejecting them. |
| tools/nanites/purgation | This type of nanites settles at specific locations in the human organism to detect and reduce intrusions and manipulations. |
| tools/nanites/regeneration | Regeneration Nanites, This technology comes from the medical field and was developed to trigger an intelligent adrenaline release that doesn’t strain the organism, to reactivate lost energy reserves. |
| tools/substances | All tradeskill tools needs substances for them to work |
| tools/tradeskill | Any tool used in construction, research, implant, recycling, repair, or object removal. These tools can be used in a safe zone. |
| weapons/drones | A weapon requiring the Remote Control (RCL) Skill. |
| weapons/hacknet | This is the software used within HackNet for attack, defense, and healing purposes. |
| weapons/heavy/hightech | A weapon requiring the Heavy Combat (H-C) and Hightech Combat (T-C) Skills. |
| weapons/heavy/lowtech | A weapon requiring the Heavy Combat (H-C) Skill. |
| weapons/melee/hightech | A weapon requiring the Melee Combat (M-C) and Hightech Combat (T-C) Skills. |
| weapons/melee/lowtech | A weapon requiring the Melee Combat (M-C) Skill. |
| weapons/pistols/hightech | A weapon requiring the Pistol Combat (P-C) and Hightech Combat (T-C) Skills. |
| weapons/pistols/lowtech | A weapon requiring the Pistol Combat (P-C) Skill. |
| weapons/psi/apu | A weapon requiring the Agressive PSI Use (APU) Skill. |
| weapons/psi/ppu | A weapon requiring the Passive PSI Use (PPU) Skill. |
| weapons/rifles/hightech | A weapon requiring the Rifle Combat (R-C) and Hightech Combat (T-C) Skills. |
| weapons/rifles/lowtech | A weapon requiring the Rifle Combat (R-C) Skill. |
| legacy-ammo/ammo | Ammo that is loaded into a Weapon. |
| legacy-armor/belts | Any armor that is placed on the waist in the Armor Window. |
| legacy-armor/body/power-armor | Power Armor |
| legacy-armor/boots | Any armor that is placed on the feet in the Armor Window. |
| legacy-armor/helmets | Any armor that is placed on the head in the Armor Window. |
| legacy-armor/pants | Any armor that is placed on the legs in the Armor Window. |
| legacy-armor/vests | Any armor that is placed on the chest in the Armor Window. |
| legacy-drugs/boosters | A booster used to modify a runner stat. |
| legacy-drugs/drugs | Drugs you can take to alter your stats. |
| legacy-implants/backbones | Any implant placed in the spine slot of the Implant Window. |
| legacy-implants/bones/arm | Any implant placed in the arm slot of the Bone half of Implant Window. |
| legacy-implants/bones/chest | Any implant placed in the chest slot of the Bone half of Implant Window. |
| legacy-implants/bones/foot | Any implant placed in the foot slot of the Bone half of Implant Window. |
| legacy-implants/bones/head | Any implant placed in the head slot of the Bone half of Implant Window. |
| legacy-implants/bones/leg | Any implant placed in the leg slot of the Bone half of Implant Window. |
| legacy-implants/brain | Any implant placed in any of the four brain slots of the Implant Window. |
| legacy-implants/eyes | Any implant placed in the eye slot of the Implant Window. |
| legacy-implants/hearts | Any implant placed in the heart slot of the Implant Window. |
| legacy-keys/vehicles | A key linked to a vehicle spawned at an ASG. |
| legacy-misc/mods | Modifies a particular stat or stats on a weapon. |
| legacy-parts/ammoparts | A Tangent Ammopart is used in constructing a piece of ammo. |
| legacy-parts/implantparts | An implant part used in constructing an implant. |
| legacy-tools/gloves | Any glove placed in the hand slot of the Implant Window. |
| legacy-weapons/drones | A weapon requiring the Remote Control (RCL) Skill. |
| legacy-weapons/hacknet | This is the software used within HackNet for attack, defense, and healing purposes. |
| legacy-weapons/heavy/hightech | A weapon requiring the Heavy Combat (H-C) and Hightech Combat (T-C) Skills. |
| legacy-weapons/heavy/lowtech | A weapon requiring the Heavy Combat (H-C) Skill. |
| legacy-weapons/melee/hightech | A weapon requiring the Melee Combat (M-C) and Hightech Combat (T-C) Skills. |
| legacy-weapons/melee/lowtech | A weapon requiring the Melee Combat (M-C) Skill. |
| legacy-weapons/pistols/hightech | A weapon requiring the Pistol Combat (P-C) and Hightech Combat (T-C) Skills. |
| legacy-weapons/pistols/lowtech | A weapon requiring the Pistol Combat (P-C) Skill. |
| legacy-weapons/psi/apu | A weapon requiring the Agressive PSI Use (APU) Skill. |
| legacy-weapons/psi/ppu | A weapon requiring the Passive PSI Use (PPU) Skill. |
| legacy-weapons/rifles/hightech | A weapon requiring the Rifle Combat (R-C) and Hightech Combat (T-C) Skills. |
| legacy-weapons/rifles/lowtech | A weapon requiring the Rifle Combat (R-C) Skill. |