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List of item groups

PathDescription
ammo/vehicle/ammoAll ammo for vehicles
ammo/vehicle/fuelAll fuel for vehicles
armor/beltsAny armor that is placed on the waist in the Armor Window.
armor/body/holo-vestsHolo vest, the armour designed to fool your enermies
armor/body/power-armorPower Armor
armor/body/underwearUnderwear Armor
armor/bootsAny armor that is placed on the feet in the Armor Window.
armor/helmetsAny armor that is placed on the head in the Armor Window.
armor/neckArmor for the neck
armor/pantsAny armor that is placed on the legs in the Armor Window.
armor/vestsAny armor that is placed on the chest in the Armor Window.
drugs/boostersA booster used to modify a runner stat.
drugs/drugsDrugs you can take to alter your stats.
drugs/food-drink/drinkDrinks that alter your stats
drugs/food-drink/foodFood that alters your stats
implants/backbonesAny implant placed in the spine slot of the Implant Window.
implants/bones/armAny implant placed in the arm slot of the Bone half of Implant Window.
implants/bones/chestAny implant placed in the chest slot of the Bone half of Implant Window.
implants/bones/footAny implant placed in the foot slot of the Bone half of Implant Window.
implants/bones/headAny implant placed in the head slot of the Bone half of Implant Window.
implants/bones/legAny implant placed in the leg slot of the Bone half of Implant Window.
implants/brainAny implant placed in any of the four brain slots of the Implant Window.
implants/eyesAny implant placed in the eye slot of the Implant Window.
implants/gloves/combatAll PSI Combat gloves
implants/gloves/tradeskillAny glove implanted into the hand slot of the implants window
implants/heartsAny implant placed in the heart slot of the Implant Window.
junk/commonCommon Junk can be found on most mobs and is not restricted to any specific mob. Most common junk is usuable for recycling.
junk/mobsIf this Carcass or a Carapace is left behind in a mob's loot, it can be recycled into a trophy.
junk/uniqueUnique Junk drops only from specific mobs. It is not usable for recycling (i.e. a full Processor of this type will not be enough to clone something)
keys/apartments/clanA key linked to a Clan apartment.
keys/apartments/runnerKeys linked to runner apartments
keys/vehiclesA key linked to a vehicle spawned at an ASG.
misc/furnitureAny object that is placeable in your apartment.
misc/hacknet/code-fragmentsHacknet Code fragments dropped by Hacknet mobs
misc/hacknet/rare-code-fragmentsHacknet Rare code fragments dropped by Hacknet mobs and Hacknet DB's.
misc/hacknet/special-itemsItems obtained from hacknet
misc/oddsThese items only have use for missions within Neocron.
misc/trophyTrophies are created from Mob Remains and are placeable in an apartment.
parts/ammopartsA Tangent Ammopart is used in constructing a piece of ammo.
parts/armorpartsA Tangent Armorpart used in constructing armor.
parts/chemicalsAn item used in weapon construction.
parts/componentpartsA N.E.X.T. Vehicle Componentpart used in constructing a N.E.X.T. Vehicle Component.
parts/componentsA N.E.X.T. Vehicle Component used in constructing vehicle keys.
parts/fsmParts that are purchasable from Faction Supply Managers for building items from Hacknet Blueprints.
parts/implantpartsAn implant part used in constructing an implant.
parts/licensesThese Licenses are required to construct items from Faction Databases.
parts/weaponmodpartsA weaponmod part is used in constructing a weapon modifier.
parts/weaponpartsA Tangent Weaponpart used in constructing weapons.
tools/combat/hacktoolsA tool used for hacking
tools/combat/stealthStealth tools used to hide from other players
tools/glovesAny glove placed in the hand slot of the Implant Window.
tools/nanites/injectorsThe injectors have their roots in medicine – they have however been improved to be used outside of sterile environments
tools/nanites/protectionProtection Nanites, This technology is based on the principle of transforming harmful energies into harmless ones and ejecting them.
tools/nanites/purgationThis type of nanites settles at specific locations in the human organism to detect and reduce intrusions and manipulations.
tools/nanites/regenerationRegeneration Nanites, This technology comes from the medical field and was developed to trigger an intelligent adrenaline release that doesn’t strain the organism, to reactivate lost energy reserves.
tools/substancesAll tradeskill tools needs substances for them to work
tools/tradeskillAny tool used in construction, research, implant, recycling, repair, or object removal. These tools can be used in a safe zone.
weapons/dronesA weapon requiring the Remote Control (RCL) Skill.
weapons/hacknetThis is the software used within HackNet for attack, defense, and healing purposes.
weapons/heavy/hightechA weapon requiring the Heavy Combat (H-C) and Hightech Combat (T-C) Skills.
weapons/heavy/lowtechA weapon requiring the Heavy Combat (H-C) Skill.
weapons/melee/hightechA weapon requiring the Melee Combat (M-C) and Hightech Combat (T-C) Skills.
weapons/melee/lowtechA weapon requiring the Melee Combat (M-C) Skill.
weapons/pistols/hightechA weapon requiring the Pistol Combat (P-C) and Hightech Combat (T-C) Skills.
weapons/pistols/lowtechA weapon requiring the Pistol Combat (P-C) Skill.
weapons/psi/apuA weapon requiring the Agressive PSI Use (APU) Skill.
weapons/psi/ppuA weapon requiring the Passive PSI Use (PPU) Skill.
weapons/rifles/hightechA weapon requiring the Rifle Combat (R-C) and Hightech Combat (T-C) Skills.
weapons/rifles/lowtechA weapon requiring the Rifle Combat (R-C) Skill.
legacy-ammo/ammoAmmo that is loaded into a Weapon.
legacy-armor/beltsAny armor that is placed on the waist in the Armor Window.
legacy-armor/body/power-armorPower Armor
legacy-armor/bootsAny armor that is placed on the feet in the Armor Window.
legacy-armor/helmetsAny armor that is placed on the head in the Armor Window.
legacy-armor/pantsAny armor that is placed on the legs in the Armor Window.
legacy-armor/vestsAny armor that is placed on the chest in the Armor Window.
legacy-drugs/boostersA booster used to modify a runner stat.
legacy-drugs/drugsDrugs you can take to alter your stats.
legacy-implants/backbonesAny implant placed in the spine slot of the Implant Window.
legacy-implants/bones/armAny implant placed in the arm slot of the Bone half of Implant Window.
legacy-implants/bones/chestAny implant placed in the chest slot of the Bone half of Implant Window.
legacy-implants/bones/footAny implant placed in the foot slot of the Bone half of Implant Window.
legacy-implants/bones/headAny implant placed in the head slot of the Bone half of Implant Window.
legacy-implants/bones/legAny implant placed in the leg slot of the Bone half of Implant Window.
legacy-implants/brainAny implant placed in any of the four brain slots of the Implant Window.
legacy-implants/eyesAny implant placed in the eye slot of the Implant Window.
legacy-implants/heartsAny implant placed in the heart slot of the Implant Window.
legacy-keys/vehiclesA key linked to a vehicle spawned at an ASG.
legacy-misc/modsModifies a particular stat or stats on a weapon.
legacy-parts/ammopartsA Tangent Ammopart is used in constructing a piece of ammo.
legacy-parts/implantpartsAn implant part used in constructing an implant.
legacy-tools/glovesAny glove placed in the hand slot of the Implant Window.
legacy-weapons/dronesA weapon requiring the Remote Control (RCL) Skill.
legacy-weapons/hacknetThis is the software used within HackNet for attack, defense, and healing purposes.
legacy-weapons/heavy/hightechA weapon requiring the Heavy Combat (H-C) and Hightech Combat (T-C) Skills.
legacy-weapons/heavy/lowtechA weapon requiring the Heavy Combat (H-C) Skill.
legacy-weapons/melee/hightechA weapon requiring the Melee Combat (M-C) and Hightech Combat (T-C) Skills.
legacy-weapons/melee/lowtechA weapon requiring the Melee Combat (M-C) Skill.
legacy-weapons/pistols/hightechA weapon requiring the Pistol Combat (P-C) and Hightech Combat (T-C) Skills.
legacy-weapons/pistols/lowtechA weapon requiring the Pistol Combat (P-C) Skill.
legacy-weapons/psi/apuA weapon requiring the Agressive PSI Use (APU) Skill.
legacy-weapons/psi/ppuA weapon requiring the Passive PSI Use (PPU) Skill.
legacy-weapons/rifles/hightechA weapon requiring the Rifle Combat (R-C) and Hightech Combat (T-C) Skills.
legacy-weapons/rifles/lowtechA weapon requiring the Rifle Combat (R-C) Skill.
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